The glossy shader was used to experiment with lighting as well as a place holder when rendering. The actual texture will be less reflective since the buildings are made of rugged wood.
In this exercise I experimented with various poses for the already rigged model. I tried out various poses from mostly sports while still trying to remain varied to even a knight duel for further experimentation. I had pose not just the limbs but also fingers to add details to the character, adjust the neck, tilt their head to detail the posture and act. Make it seem more lifely. I also chose the poses because I felt there was some ambiguity to the expression and action of the character. Is he running and excising or running in fear?
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