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Showing posts with the label city art

Bamboo Beam - Textured and modeled

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Textured Model for the bamboo support beams I will use frequently in my scene. The UVs and custom textures. The latter was created in Photoshop.

Orthographs - What If? Metropolis

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Note: I would end up not using the last selection of orthographs as the building associated with them was cut as I felt it spoiled the composition of my set in my final 16:9 concept art. 

Block Modelling - Final Concept Art

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Soft Selection used to create the hills seen in the aerial shot. Can be used to hide the edge of the model and for the more human perspective I presented in my final concept painting.

Photoshop Workshop (12th November) - Concept Art for the What If? Metropolis

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Sheila Hicks Thumbnails 5

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Domed structures as my hero buildings were based on Sheila Hicks' work, beehives, cocoons and birds' nests.

Further Thumbnails for Sheila Hicks

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For the more recent thumbnails I examined bamboo structures and natural woven buildings such as birds nest.

Extra thumbnails for Sheila Hicks

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Thumbnails I made in response to the feedback of my OGR. I examined more of Sheila Hick's work.

Travolgue - What If? Metropolis

Travelogue 2.0 by ted stapleton on Scribd

Photoshop Workshop (22nd October) - Thumbnail Lineart

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Extra Thumbnails with line-art.

Crit Presentation (19/10/2018)

Crit Presentation by ted stapleton on Scribd

Thumbnails for Tamara

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Thumbnails for Tamara. I imagined the place be somewhere fairly humid and maybe even tropical.

Current Thumbnails for Thekla

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Reach for the Stars, Thekla.

Current Phyllis Thumbnails (Updated)

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Thumbnails for Phyllis. Was inspired by Slavic Architecture particularly for the larger buildings with the onion domes.

Invisible Cities - current thumbnails for Isaura

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Isaura - city of a thousand wells.