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Showing posts from February, 2021

Gorm - Test Animation 01 - running

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Gorm rigging - foot controls

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Gorm rigging and skinning - 14/02/2021

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Reflective Statement - Minor Project

  Reflective Statement – Minor Project This whole project has really tested my ability to deliver outstanding work in a timely fashion and in a sufficient quality. Not helping also has been the events of the last few months and mental toll it’s taken on all of us. From developing the production of my animated short, to creating an animatic, to the creation of the actual characters who would inhabit my world with. I truly found the experience working with professional software, modelling, UVing and finally rigging my characters. That said there was a considerable amount of stress involved in this project that I was not quite accustomed to. Perhaps because of the particular situation me and my group found ourselves in, but I found some activities such as Maya to be fairly strenuous at times as I encountered some problems. Whether technical and out of my control or due to me lacking some knowledge of the program I did struggle trying to create a quality model, rigged, textured and skinn

Minor Project - Submission

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 Link to Premise Making of: https://tedsuniblog.blogspot.com/2020/05/talking-with-vikings-making-of-premise.html For my Minor Project I decided to make a character-centric animated short. The world of my short is heavily influenced by real world history and media. Largely stop-motion shows such as Charlie Chalk, Postman Pat and Aardman animation. The short follows the exploits of a rather cowardly Viking called Gorm.  Reflective Statement – Minor Project This whole project has really tested my ability to deliver outstanding work in a timely fashion and in a sufficient quality. Not helping also has been the events of the last few months and mental toll it’s taken on all of us. From developing the production of my animated short, to creating an animatic, to the creation of the actual characters who would inhabit my world with. I truly found the experience working with professional software, modelling, UVing and finally rigging my characters. That said there was a considerable amount