Posts

Showing posts with the label mudbox

Tree bumpmapping and normals

Image
To create the normals and bumpmap for my tree I used mudbox. I used the stencils provided to sculpt the textures of the leaves and bark.  Leaves sculpt in Mudbox Tree and bark sculpt  Final Render

Personal Work - Half-Life Scientist Model

Image

Mudbox Tutorials - part 10 to 13

Image
Painting cracks with layers and stamps Exported paint layers to Photoshop Adjusting the bumpmaps and converting painted layers to normal and bumpmaps Layer painting options and adjustments Trying out the pose tools Rendering a screen image Rendered Image Model export options

Mudbox Tutorials - Ptex and flight lighting

Image
Flight-lighting Flat painting Ptex texturing

Toolkit 2 - Submission - Links

Everything Toolkit 2 Jetpack Jones Life Drawing Mudbox Animation Lighting and rendering Character Design

Custom Mudbox Model - Progress 01

Image
Artwork of a scientist ( AKA Dr. Coomer) from the video game Half-Life (1998) Reflective Statement Sculpting in Mudbox has been quite interesting especially when it came to my own model after learning its tools and techniques. As a result I have applied what I have learnt from my experiences into other projects and I do look eager to do else in future ones. The method of converting models in bumpmaps and the sculpting layers have been helpful and interesting ways of handling digital modelling when it comes to the pipeline.

Mudbox sculpting - post 3

Image
Texture sculpting with stamps and stencils. Experimenting with painting.

Mudbox Tutorials - Post 2

Image
Playing around with tools and their parameters. Symmetry options. Different tools and their settings. Wax tool used to make and detail facial structure. Further detail with the bulge, smooth and knive tools. Had to go up some layers to achieve this level of detail.  Hard surface sculpting.

Tree modelling and bumpmapping

Image
In Mudbox the bumpmaps were created for the trees. I was trying to go for a hashed-together look for the trees as if they were plastic toys with imperfectics, wear and tear or clay.

Mudbox Progress - 02/04/2020

Image

Window, door and cover modeled with bump maps

Image
Texture used for the door bump map.  Window model. Texture used for the window/door cover bump map.

Mudbox Bumpmap Experiments

Image
 For these bump maps i was looking for textures involving intertwined branches, straw or bamboo strips. Bump Map 1 Bump Map 2  Bump Map 3 Bump Map 4