Posts

Showing posts with the label Maya

Interim Critque - 16/04/2021

Image
Running animation test.  Lipsync animation test. Gorm improved Turnaround.  Improved animatic which is shorter and with more sounds. My final plan for my the coming final weeks of my project: I intend to complete my characters models, particularly the textures for them before the month is over as well as the environments which I need to create more models for. I hope to start animating before the month is up. Because of the simple influences for my animation I should be able to create the majority of props and environments in an short amount of time, the latter is not overly complex. I'll be able to create turnarounds for both characters and demonstrate Gorms squash and stretch and complex facial animations. I also intend to work on editing the story and content of my animated short such as improving the animatic further, getting new sound work and better voice acting for the short and even some music. My back up plan would be to demonstrate my animation capabilites, creat...

Gorm lip-sync test -15/04/2021

Image
 

Poses - 11/03/2021

Image

Substance Painter tutorials - 16/03/2021 - Dumpster (WIP)

Image
 

Kitbash - First session - Robot

Image
My robot - a walker  

Gorm - Test Animation 01 - running

Image
 

Gorm rigging - foot controls

Image
 

First couple of storyboards for hybrid animatic

Image
For my animatic I decided to go for a hybrid of a traditional animatic and a 3d pre-visualization  

Moom Poses 02/11/2020

Image
Pose created. Spine had to be adjusted to make it seem more flexible. Reference image  

Moom Poses - 26/10/2020

Image
 

Soft Bodies - Impressions in soft bodies

Image
 

Personal Work - Half-Life Scientist Model

Image

Jetpack Jones - Facial Rig and Rivets

Image
Completed Facial Rig Rivets completed.

Jetpack Jones - Facial Rig and Blend shapes progress

Image

Island Pre-viz test render - Premise

Image
Test render of my pre_viz island illuminated with a physical light. I modelled the island as if it were actually a set or prop placed on a flat plastic surface meant to be the sea.

Moom goal animation - 23/04/2020

Image

Tree modelling and bumpmapping

Image
In Mudbox the bumpmaps were created for the trees. I was trying to go for a hashed-together look for the trees as if they were plastic toys with imperfectics, wear and tear or clay.

Lip-Synicing and Facial Animation - 05/03/2020

Image

Jetpack Jones - Corrective Shapes

Image
Corrective shapes were made to the joints and mesh of the character so to appear more articulate and have less clipping with the limbs.  It also helped the character feel more organic. 

Jetpack Jones - Upper Body Weights

Image
Elbow Weights Torso weights. During this process I ran into an issue where the joints did not align with the mesh so i used the move skinned weights to correct them.