Posts

Showing posts with the label concept art

Saxon - Body Progress and Turnarounds

Image
  Turnarounds and concept art Body Progress

Gorm concept art, expressions and head orthographics

Image
 

Gorm Explorations - Concept Art

Image
Facial explorations. Different noses, ears and even eyebrows. Gorm beard explorations. Also clothing is heavily based on historical and more fantastical influences such as the horned helmets for a more cartoony aesthetic.

Island Concept Art and Blocking plans - Premise

Image
Blocking plan for the virtual set

Island Layout

Image
The island which my animated short takes place on. The layout was heavily influenced by fjords and the landscape of scandanivian coastal regions particularly Norway.

OGR - Integrim Critique - 30/04/2020

Image
The animatic showcases the first interviews of the characters - Hendrik and Bjorn. The voice acting is placeholder. ogr_01 by ted stapleton on Scribd Hendrik Sketch Script by ted stapleton on Scribd Bjorn Sketch Script by ted stapleton on Scribd Asger Script by ted stapleton on Scribd Runa the Ruthless Script by ted stapleton on Scribd Gunnar Script by ted stapleton on Scribd

Hendrik Concept Art

Image
First iteration of Hendrik with his trusty sword engraved with runes and his armour adorned with the symbol of Odins spear. 

Premise - Concept Art - Final Body Type Designs

Image
Concepts for the body plan most of my characters will follow. A rough final design. A combination of options B and C with a neck but bulbous head. 

Prop Concept art - Trees

Image
Tree concept art based on flora native to Scandinavia. Their simplisitc shape and grainy texture is supposed to be reminiscent of plastic toys. The circular base is akin to a lego prop.

Premise - Concept Art - 19/03/2020

Image
Background concept art. Ideally I want to prevent getting too close to the water.  Shield concepts. These will either be carried by a character or lying about the scenery

Character Body Types Art and Moodboard

Image
Different body types sketches. Since my premise will contain multiple different characters I would have to use the same body type (and rig) to for them. I concepted these body types one of which will be expanded upon. Below is a influence map showing media that inspired this decision. As you can see many of the characters have different appearances but roughly the same body type. This will make it easier to animate and texture my characters and make the project less work intensive. 

Premise - Concept Sketches

Image
Quick concept sketches I developed for the characters of my premise project.

Premise - Viking Character Concept Art

Image
Concept for a Viking character for my Premise project. He was based on the real life Viking Erik the Red and the art style was influenced by illustrations of Matin Brown for Horrible Histories and that of Aardman Studios.

Character Design - Environment concept art

Image
A collapsed mouse burrow Looking up at a way out.

Character Design Mouse concepts

Image
Originally the main character was going to be a soldier. The concepts above show various ideas for headgear from the time period. Mouse movement concepts Mouse concepts showing expressions, professions, poses and classes.

Character design week 3

Image
The Taj Maha if it was a centre of scientific research One concept for its interior Another more refined concept of the interior.

Concept art for collaboration project

Image
Mel concept art. The shirt and tie implying his nature as an intern. Dim clothing concepts. Stage concept art.  Prop Concepts and references.

Character design workshop - 08/10/2019

Image

Creature Orthographs

Image

Island Concept Art

Image
Concept art of the island setting for my project with influence taken from the real-life Galapagos Islands.