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Showing posts from April, 2021

Gorm animation blocking test

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Tree bumpmapping and normals

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To create the normals and bumpmap for my tree I used mudbox. I used the stencils provided to sculpt the textures of the leaves and bark.  Leaves sculpt in Mudbox Tree and bark sculpt  Final Render

Interim Critque - 16/04/2021

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Running animation test.  Lipsync animation test. Gorm improved Turnaround.  Improved animatic which is shorter and with more sounds. My final plan for my the coming final weeks of my project: I intend to complete my characters models, particularly the textures for them before the month is over as well as the environments which I need to create more models for. I hope to start animating before the month is up. Because of the simple influences for my animation I should be able to create the majority of props and environments in an short amount of time, the latter is not overly complex. I'll be able to create turnarounds for both characters and demonstrate Gorms squash and stretch and complex facial animations. I also intend to work on editing the story and content of my animated short such as improving the animatic further, getting new sound work and better voice acting for the short and even some music. My back up plan would be to demonstrate my animation capabilites, creative t

Gorm lip-sync test -15/04/2021

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Test video - Editing class - 24/03/2021

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