Posts

Showing posts with the label sculpting

Custom Mudbox Model - Progress 01

Image
Artwork of a scientist ( AKA Dr. Coomer) from the video game Half-Life (1998) Reflective Statement Sculpting in Mudbox has been quite interesting especially when it came to my own model after learning its tools and techniques. As a result I have applied what I have learnt from my experiences into other projects and I do look eager to do else in future ones. The method of converting models in bumpmaps and the sculpting layers have been helpful and interesting ways of handling digital modelling when it comes to the pipeline.

Mudbox Tutorials - Post 2

Image
Playing around with tools and their parameters. Symmetry options. Different tools and their settings. Wax tool used to make and detail facial structure. Further detail with the bulge, smooth and knive tools. Had to go up some layers to achieve this level of detail.  Hard surface sculpting.