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Showing posts with the label autodesk maya

Major Project - Final Film - Tavern Scene Rendered

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Major Submission

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    A Viking's Tale The goal and concept of my film called A Vikings Tale sees the story of Gorm. He sits in the tavern in front of an audience telling his tale of how he singlehandedly demolished the Saxon defenders of England during a raid. The story is one of comedy as we see that Gorm only survived his encounter with the Saxons because of dumb luck. It is revealed at the end of the short that he was simply rehearsing in front of a bunch of dolls. As he checks the proper pronounciation of 'England' the door to the tavern opens up revealing the true audience much to Gorms dismay.  The outcome of this short film was to create a character focused animation with influence from Slapstick comedies and stop motion animation. Due to factors some of which i think i could of done better I didnt get the whole film completed with maybe a little over 50 percent of it animated. However, I did get my Production Bible and demo reels of my two main characters completed while demonst...

Gorm and the Saxon - scene render.

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  Gorm and the saxon. Some extra work on the texturing could be done but it is looking rather nice for the scene. The lighting looks better than I had expected. 

Tree bumpmapping and normals

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To create the normals and bumpmap for my tree I used mudbox. I used the stencils provided to sculpt the textures of the leaves and bark.  Leaves sculpt in Mudbox Tree and bark sculpt  Final Render

Gorm lip-sync test -15/04/2021

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Nose blendshape and control

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Saxon Character Progress 29/12/2020

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Gorm Progress - 15/12/2020

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Personal Work - Half-Life Scientist Model

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