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Showing posts with the label Arnold

Lighting and Arnold 2 - Displacement

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The displacement map was created by converting the mesh in Mudbox into one and a set of exr files.

Fog and Atmosphere Lighting

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Fog off. Fog on.  Fog on now coloured differently and with the height adjusted.  Tree scene without atmosphere. Completed scene with AIatmosphere added. A gobo filter was added to the spotlight and giving a fractal as a texture to achieve the spotty, hazy lighting. 

AOV tests - Lighting and Arnold 2

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An edited rendered image that was created by using EXR files and composting them together in Adobe After Effects. Once together and seperated into their own layers I was able to edited specific parts of the character such as brightening the eyes using the linear colour key option in After Effects.

Subsurface Shader

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Finished render with effects adjusted correctly. However, there is an overabundance of red colouring. An ambient occlusion render. Photoshop combination of both renders to reduce the redness of the former image.

Toolkit 2 Links - 10/01/2020

Toolkit 2:  https://tedsuniblog.blogspot.com/search/label/toolkit%202 Animation:  https://tedsuniblog.blogspot.com/search/label/animation Arnold:  https://tedsuniblog.blogspot.com/search/label/Arnold Life Drawing:  https://tedsuniblog.blogspot.com/2019/11/life-drawing-week-3.html Character Design:  https://tedsuniblog.blogspot.com/search/label/character%20design

Ambient Occlusion - Lighting and Arnold 2

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Ordinary beauty render. Ambient Occlusion without glass. Ordinary and ambient render 

Stand ins - Lighting and Arnold 2

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Stand ins were created by importing the object, bringing in its bounding box and then duplicating it to achieve the effect seen on screen.

Photometric lights - Lighting and Arnold 2

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Used a special IES file to get the effect of the lighting. IES is a type of file that produces the lighting effect of a specific downlight.

Lighting and Arnold 2 - Mesh Light

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Exposure was increased on the mesh to achieve the effect.

Lighting and Arnold 2 - Physical Sky

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A physical sky light was added to the scene and the settings adjusted for different times of day. An evening with setting with sun located at a different angle to be visible. The exposure has been adjusted for a brighter, clearer atmosphere.

Lighting and Arnold 2: Caustics

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Caustics were created using a spot light and applying the caustic tiff image sequence onto it. This allowed for the illusion of an underwater environment with light shining from the surface.