Fog off. Fog on. Fog on now coloured differently and with the height adjusted. Tree scene without atmosphere. Completed scene with AIatmosphere added. A gobo filter was added to the spotlight and giving a fractal as a texture to achieve the spotty, hazy lighting.
An edited rendered image that was created by using EXR files and composting them together in Adobe After Effects. Once together and seperated into their own layers I was able to edited specific parts of the character such as brightening the eyes using the linear colour key option in After Effects.
Finished render with effects adjusted correctly. However, there is an overabundance of red colouring. An ambient occlusion render. Photoshop combination of both renders to reduce the redness of the former image.
A physical sky light was added to the scene and the settings adjusted for different times of day. An evening with setting with sun located at a different angle to be visible. The exposure has been adjusted for a brighter, clearer atmosphere.
Caustics were created using a spot light and applying the caustic tiff image sequence onto it. This allowed for the illusion of an underwater environment with light shining from the surface.