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Showing posts with the label minor project

Gorm rigging and skinning - 14/02/2021

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Reflective Statement - Minor Project

  Reflective Statement – Minor Project This whole project has really tested my ability to deliver outstanding work in a timely fashion and in a sufficient quality. Not helping also has been the events of the last few months and mental toll it’s taken on all of us. From developing the production of my animated short, to creating an animatic, to the creation of the actual characters who would inhabit my world with. I truly found the experience working with professional software, modelling, UVing and finally rigging my characters. That said there was a considerable amount of stress involved in this project that I was not quite accustomed to. Perhaps because of the particular situation me and my group found ourselves in, but I found some activities such as Maya to be fairly strenuous at times as I encountered some problems. Whether technical and out of my control or due to me lacking some knowledge of the program I did struggle trying to create a quality model, rigged, textured and s...

Minor Project - Submission

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 Link to Premise Making of: https://tedsuniblog.blogspot.com/2020/05/talking-with-vikings-making-of-premise.html For my Minor Project I decided to make a character-centric animated short. The world of my short is heavily influenced by real world history and media. Largely stop-motion shows such as Charlie Chalk, Postman Pat and Aardman animation. The short follows the exploits of a rather cowardly Viking called Gorm.  Reflective Statement – Minor Project This whole project has really tested my ability to deliver outstanding work in a timely fashion and in a sufficient quality. Not helping also has been the events of the last few months and mental toll it’s taken on all of us. From developing the production of my animated short, to creating an animatic, to the creation of the actual characters who would inhabit my world with. I truly found the experience working with professional software, modelling, UVing and finally rigging my characters. That said there was a consi...

Saxon - Turnaround (Untextured)

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Gorm Rigging and Skinning - 27/01/2021

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Saxon Rig and Skinning - Hands

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  Rigging on the hands. Made sure they were particularly flexible. 

Skinning and Rigging Process - Saxon 25/12/2021

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  Rigging and skinning the legs and boots. Adding controls for the body.

Saxon Uvs layed out

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  Head and helmet Upper body Lower body

Completed Saxon model and Test render

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  My completed Saxon model. Ready for skinning and rigging. 

Axe models and render test

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Temporary shaders for the axe models.  

Axe progress - 15/01/2021

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  One of Gorm's axes. The hand was used as a reference for scale.

Gorm - Refurbished Head and Eye control experiments

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  Refurbished with touch eyebrows and facial hair. Eyes have been modelled properly as well. Experimenting with how to do eye rigs. The process had an extra level of complexity as I had to use the expression editor to get the lattice base to move along with control correctly. 

Updated Animatic - 10/01/2021

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OGR 08/01/2021 - Finished Models and concept art

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  Finished Saxon Model Finished Gorm Model Mammoth skull prop model CONCEPT ART Prop concept art 1 Prop concept art 2 Gorm explorations 1 Early Gorm Concept art Gorm Concept Art and orthographs. Gorm orthographs for head Hilda and Yrsa concept art Saxon Concept Art and Orthographs  Saxon Head Orthographs

Saxon character - finished Body and refurbished Head.

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  Wireframes of the body.

Saxon - Body Progress and Turnarounds

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  Turnarounds and concept art Body Progress

Saxon Character Test Render and progress - 30/12/2020

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  The Saxons head is practically done. I wanted the chain-mail he wears to appear as if it were made out of velvet or plastic to give off a more cartoony and/or toy-like look.

Saxon Character Progress 29/12/2020

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Saxon Progress 28/12/2020

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Helmet and head is almost done. Since the character won't have a viewable face. The head model will be relatively simple and thus he can be reused for later scenes.   

Sxon Progress 23/12/2020

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Progress on my Saxon character. As he doesn't have a viewable face this means I won't have to create a complex facial rig for the character.