Minor Project - Submission
Link to Premise Making of: https://tedsuniblog.blogspot.com/2020/05/talking-with-vikings-making-of-premise.html
For my Minor Project I decided to make a character-centric animated short. The world of my short is heavily influenced by real world history and media. Largely stop-motion shows such as Charlie Chalk, Postman Pat and Aardman animation. The short follows the exploits of a rather cowardly Viking called Gorm.
Reflective
Statement – Minor Project
This whole project has really tested
my ability to deliver outstanding work in a timely fashion and in a sufficient
quality. Not helping also has been the events of the last few months and mental
toll it’s taken on all of us. From developing the production of my animated
short, to creating an animatic, to the creation of the actual characters who
would inhabit my world with. I truly found the experience working with
professional software, modelling, UVing and finally rigging my characters. That
said there was a considerable amount of stress involved in this project that I was
not quite accustomed to. Perhaps because of the particular situation me and my
group found ourselves in, but I found some activities such as Maya to be fairly
strenuous at times as I encountered some problems. Whether technical and out of
my control or due to me lacking some knowledge of the program I did struggle
trying to create a quality model, rigged, textured and skinned.
I am very grateful for the assistance
I received from my tutors, fellow students and former students. I think I would
struggle if it weren’t for them during this arduous project. One area of work I
am very impressed with myself is the rigging as I feared I would find it much
more difficult than I anticipated. And while I did experience issues they were
quickly resolved and I eventually had fully skinned models
I feel like some things could
have been better. Such as having my models fully textured, Gorm fully rigged. Overall,
my time management could have also been better. I feel like my Making Of for
Minor Project is rather lacking. I also wished I realized just how difficult it
would be to make a model and how much time it would take. If I did, I would probably
put more effort into developing my animatic and Making Of as I feel they lack
some crucial elements or in the case of the latter some more sound fx. But I
have come away with some better knowledge of Maya as a professional software. I
have been able to solve the problems involving the areas of skinning, rigging,
texturing, and UVing. Because of the knowledge, the sharpening of my skills and
what I can learn from my mistakes during this project I hope that during the
Major Project that I can further develop my skills, handling my workload better,
understanding what I can do better to deliver a superior experience and resulting
work.
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