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Showing posts with the label lighting and rendering

Lighting and Arnold 2 - Displacement

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The displacement map was created by converting the mesh in Mudbox into one and a set of exr files.

Fog and Atmosphere Lighting

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Fog off. Fog on.  Fog on now coloured differently and with the height adjusted.  Tree scene without atmosphere. Completed scene with AIatmosphere added. A gobo filter was added to the spotlight and giving a fractal as a texture to achieve the spotty, hazy lighting. 

AOV tests - Lighting and Arnold 2

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An edited rendered image that was created by using EXR files and composting them together in Adobe After Effects. Once together and seperated into their own layers I was able to edited specific parts of the character such as brightening the eyes using the linear colour key option in After Effects.

Motion Blur Lighting and Arnold 2

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The scene had a motion blur effect added in post-porduction in Adobe After Effects. Scene also had to be rendered in render sequence.

Ambient Occlusion - Lighting and Arnold 2

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Ordinary beauty render. Ambient Occlusion without glass. Ordinary and ambient render 

Depth of field - Lighting and Arnold 2

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Render without any effects. A vingette was able to be added to the camera. Depth of field added. The aperture was adjusted to about 30' for the desired effect.

Stand ins - Lighting and Arnold 2

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Stand ins were created by importing the object, bringing in its bounding box and then duplicating it to achieve the effect seen on screen.

Photometric lights - Lighting and Arnold 2

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Used a special IES file to get the effect of the lighting. IES is a type of file that produces the lighting effect of a specific downlight.

Lighting and Arnold 2 - Mesh Light

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Exposure was increased on the mesh to achieve the effect.

Lighting and Arnold 2 - Physical Sky

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A physical sky light was added to the scene and the settings adjusted for different times of day. An evening with setting with sun located at a different angle to be visible. The exposure has been adjusted for a brighter, clearer atmosphere.

Lighting and Arnold 2: Caustics

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Caustics were created using a spot light and applying the caustic tiff image sequence onto it. This allowed for the illusion of an underwater environment with light shining from the surface.