Custom Mudbox Model - Progress 01


Artwork of a scientist ( AKA Dr. Coomer) from the video game Half-Life (1998)


Reflective Statement
Sculpting in Mudbox has been quite interesting especially when it came to my own model after learning its tools and techniques. As a result I have applied what I have learnt from my experiences into other projects and I do look eager to do else in future ones. The method of converting models in bumpmaps and the sculpting layers have been helpful and interesting ways of handling digital modelling when it comes to the pipeline.

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