Final Rendered Scene


Final Rendered with textures, bump maps and matte painting. One difference from my final concept painting and the final render is the exclusion of the wooden poles and tiki-torches as light sources. I decided to neglect them as i felt they may ruin the interesting lighting of the scene as well making the composition less visually appealing a overly cluttered.

Comments

  1. Hey Ted - you've got some time to re-look at some of this so I'm going to suggest that you a) look at the lighting; you've got a lot of deep shadow and 'gloom' here and I think you need to look at that. I'd suggest looking at the 'colour' of your lighting and thinking more expressively about it: 2) I think your matte painting lacks a bit of relationship with your assets - I think a more obviously stylised (simpler!) approach to the trees might work to your advantage - so less painterly and soft, and more 'shaped'. I also think that pink sky isn't working - because the 'pinkness' of the sky is having no effect on the lighting; if the sky was really that pink, the lighting on everything would mirror that. I'd suggest 1) exploring bringing the Maya lighting conditions closer to the 'lighting conditions' of the matte painting and/or 2) reconsidering that pink sky and thinking about something more earthy and in keeping with your buildings - so more sunrise/sunset (golden, peachy, orangey etc)
    Finally... the area in front of your buildings does seem very bare without some of those elements... is it worth reconsidering your position on this?

    (also - don't freak out when you see this feedback; you've achieved a lot, but I think you could art direct this digital set more coherently for an overall more successful vista - don't catastrophise, just look at the suggestions and act upon them with curiosity and self-critique. Onwards, Tedward!).

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