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Toolkit 2 - Moom Poses
In this exercise I experimented with various poses for the already rigged model. I tried out various poses from mostly sports while still trying to remain varied to even a knight duel for further experimentation. I had pose not just the limbs but also fingers to add details to the character, adjust the neck, tilt their head to detail the posture and act. Make it seem more lifely. I also chose the poses because I felt there was some ambiguity to the expression and action of the character. Is he running and excising or running in fear?
Hey Ted - these are all much more interesting now. I like the bottom one, but it raises the design issue of 'all that ground' at the front of the image. I think therefore you need to think about how you might demarcate pathways, landscaping and so on - so elements you've haven't thought about or designed yet, but which associate logically with your artist and your concept for these buildings. I notice you've got a building peeping over the top of that big building on the right of the bottom image - compositionally, I suggest you delete that asset because it's not contributing and your scene would be better off without it.
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