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Showing posts from May, 2020
Toolkit 2 - Submission - Hyperlinks
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Jetpack Jones Head Modelling Body Modelling 1 Body Modelling 02 Body Modelling 03 Body Modelling 04 Uv Layout Skinning 01 Jetpack Jones Rigging 01 Colours and Restrictions Upper Body Weights Corrective Weights IK Rigging Facial Rig and Rivets Texture Painting Test Renders Turnaround Completed Demoreel Animation Drama Poses Action Poses Weightlifting - Graph Editor Settling Poses Weightlifting Final Animation Lip Sync - Emotions Lip Syncing - Lip Movements Lip Sync - Facial Movements Lip Sync - Head Blocking Pose to Pose Pose blocking Pose to Pose - Ghost script Pose to Pose Animation Lighting and Rendering Displacement AOVs Motion Blur Ambient Occlusion Depth of Field Stand ins Photometric Lights Caustics Mesh Light Physical Sky Fog and Atmosphere Mudbox Post 1 Post 2 Post 3 Post 4 Post 5 Custom Model Character Design Influence map Week 1 Week 1 - Mouse Concept Art Week 2 ...
Turntable Render - Jetpack Jones
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For Jetpack Jones the challenge was hard as I often encountered many obstacles either due to a mistake I made or the software acting up. Still I was impressed with what I was able to accomplish and has given me insight into what to expect when I go professional. It has also made me think of which roll to undertake when I enter the industry properly. I am also quite proud with how this turntable turned out although the obvious seams on the boots need some work. Overall, I'm happy with how this turned out though I wish could get it out earlier.
Reflective Statement - Toolkit 2
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Throughout these projects I found them quite fascinating to work with. They have allowed me to give a better appreciation of the software and work done with the programs used. Despite the recent trying times I have the experience quite fulfilling to understand how industry operates. For my Jetpack Jones the challenge was hard as I often encountered many obstacles either due to a mistake I made or the software acting up. Still I was impressed with what I was able to accomplish and has given me insight into what to expect when I go professional. It has also made me think of which roll to undertake when I enter the industry properly. Although I do feel that it still could be better as I may have done some improper modelling and did get many turnarounds out before the deadline. Overall I feel quite pleased with the outcome as I have managed to at least render a turnaround and completely rigged, textured, and posed Jones makes me anticipate for the next pipeline project as I do think I...
Custom Mudbox Model - Progress 01
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Artwork of a scientist ( AKA Dr. Coomer) from the video game Half-Life (1998) Reflective Statement Sculpting in Mudbox has been quite interesting especially when it came to my own model after learning its tools and techniques. As a result I have applied what I have learnt from my experiences into other projects and I do look eager to do else in future ones. The method of converting models in bumpmaps and the sculpting layers have been helpful and interesting ways of handling digital modelling when it comes to the pipeline.