Fantastic Voyage - OGR - 13/03/2019

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Comments

  1. OGR 14/03/2019

    Hi Ted,

    Okay - so choice made; I can see how the 'low-poly' to high-poly would work in terms of a visual means of showing evolution. Importantly, in order to demonstrate evolution, you'll likewise need to show how the surroundings/circumstances/environment are factoring in to the changes too - so what is the relationship between the low poly organism and its environment that demonstrates adaptation? What does the environment look like according to this logic?

    Will Darwin feature in your film somehow? Does your film assume that its audience needs to meet him? Obviously, the timescale of the project implies the necessity to work smart, perhaps thinking about blending different types of animation together into one cogent concept, so maybe there's an argument for this kind of approach in terms of repurposing existing imagery alongside your Maya assets?

    http://www.openculture.com/2014/07/terry-gilliam-reveals-the-secrets-of-monty-python-animations.html

    I suppose what I can't quite find here yet is a sense of your concept for the 'world' of your animation: where does it take place? The 'levelling up' reference suggests a gaming influence and your plants got me thinking of this game...

    https://www.spore.com

    So - I think the low-poly idea has potential as a visual metaphor, but you'll need to think how you can show the external influences upon it in that same universe. I think you need to think about Darwin himself - and how/if he features somehow in your film as an element of what is being taught. In common with everyone else, you need to think about how the educative content is being presented to the audience - dialogue, text - and how you can achieve this without essentially making a 'fancy Powerpoint'.

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