FSTS - Animatic (Now with Sound - update)

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  1. Hey Ted - well done on getting this up... in essence, yes, it works - but it is a bit of 'blunt instrument' at the moment. My observations are that you need to slow things down a bit - the opening panning shot of the room is going at 100 miles an hour when surely the point of a shot like that is to allow the audience to take everything in? Also - the art of suspense is time - so I think you need to look at how you're structuring the sequence wherein you are cutting between the cocoon and the collector's efforts to catch the other butterfly. I don't think you're creating the conditions under which the audience is being put under tension: watch again the scene with the climbing frame in The Birds - look at the build-up, look at how 'we' can see something happening in the background that the character cannot not - and notice too how Hitchcock pulls it out in terms of duration - he makes us squirm in anticipation. I think you need to look again at the hatching scenes and dial up the suspense.

    https://www.youtube.com/watch?v=ydLJtKlVVZw

    In terms of sound design - you need more sophistication - you're missing doors opening and closing etc and I think too the cries of frustration from the main character are too intense too soon. Give it all more time and thought and enrich your sound design accordingly. Another thing I'd suggest is this - I don't think your animatic needs all those illustrated camera moves 'on screen' because you're now recreating those in Premiere - for this reason, there is an argument to redraw those panels without the annotation on them; this is the difference between a storyboard panel and an drawing for an animatic. I hope that makes sense.

    You're in a strong position, Ted - so now I want more sophistication, more finesse and more professionalised elements from you. Onwards!

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