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Bjorn Kortgutt Sketch - Draft One
Toolkit 2 - Moom Poses
In this exercise I experimented with various poses for the already rigged model. I tried out various poses from mostly sports while still trying to remain varied to even a knight duel for further experimentation. I had pose not just the limbs but also fingers to add details to the character, adjust the neck, tilt their head to detail the posture and act. Make it seem more lifely. I also chose the poses because I felt there was some ambiguity to the expression and action of the character. Is he running and excising or running in fear?
Hi Ted. You shouldn't be moving the Global (Big circle on the floor) - We discussed this at the beginning of the class/take a look at the 'annotations' in the scene. The control should stay where it started (first tile). Instead, move Moom using his feet, pole vectors (knees), and COG (circle/waste) controls.
ReplyDeleteDont worry I fixed that later on.
ReplyDelete