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Showing posts from January, 2021

Saxon - Turnaround (Untextured)

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Gorm Rigging and Skinning - 27/01/2021

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Saxon Rig and Skinning - Hands

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  Rigging on the hands. Made sure they were particularly flexible. 

Skinning and Rigging Process - Saxon 25/12/2021

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  Rigging and skinning the legs and boots. Adding controls for the body.

Saxon Uvs layed out

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  Head and helmet Upper body Lower body

Completed Saxon model and Test render

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  My completed Saxon model. Ready for skinning and rigging. 

Axe models and render test

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Temporary shaders for the axe models.  

Axe progress - 15/01/2021

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  One of Gorm's axes. The hand was used as a reference for scale.

Gorm - Refurbished Head and Eye control experiments

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  Refurbished with touch eyebrows and facial hair. Eyes have been modelled properly as well. Experimenting with how to do eye rigs. The process had an extra level of complexity as I had to use the expression editor to get the lattice base to move along with control correctly. 

Updated Animatic - 10/01/2021

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OGR 08/01/2021 - Finished Models and concept art

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  Finished Saxon Model Finished Gorm Model Mammoth skull prop model CONCEPT ART Prop concept art 1 Prop concept art 2 Gorm explorations 1 Early Gorm Concept art Gorm Concept Art and orthographs. Gorm orthographs for head Hilda and Yrsa concept art Saxon Concept Art and Orthographs  Saxon Head Orthographs

Saxon character - finished Body and refurbished Head.

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  Wireframes of the body.

Saxon - Body Progress and Turnarounds

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  Turnarounds and concept art Body Progress