Major Project - Reflective Statement
I think this is one of the toughest projects I have ever undertaken in my time in education. I have felt both scared and stressed out believing I will fail this whole course if I even remotely submitted anything subpar and thus fail at having a career in animation. Not helping was the Covid pandemic which has greatly affected the university, my mental health, my course, my family, among much more. While I think I am likely to pass the course now that I have submitted all the necessary components for my major project, needless to say there is quite a bit I wish I could have done better. The reason I believe for a lot of this was simply time. Some was out of my control other times I feel I could have done something to help myself give a better outcome of the project. I cannot help but feel that while it could've gone a lot worse my project could've been a lot better if I had a bit more time such as having better time management and stopping myself from procrastinating as often.
Hey Ted - congrats for getting this up on your blog - well done! I think there are some additional opportunities here for adding further nuance and drama. For me, I think you might consider the balance of your image; so the blue of the water in the right bottom corner feels very separate from everything else - one way of integrating it further might be to think about how the blue from the water might be reflected as light and colour on some of the surfaces around it; think about the effect that element might be happening on the world around it...
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I think there's an argument too for introducing some 'blue light' into the background of the composition - as if reflected from other pools we cannot see - I think doing so would bring the composition together:
https://www.artstation.com/artwork/2nZry
Essentially I think you could exaggerate your colour palette further to really headline the role of water in this space. I'm not sure what the structural element is that is entering the lake? I can figure it out? Another observation would be to think about your 'materiality' a little more - for example, from what is that dome made - and likewise the walls and the 'spheres' on the turrets - at the moment everything is soft and made from the same brush marks - so the caves and the water and the building is all as soft and blended - can you find some ways to nuance those surfaces a little more. I think too some additional windows and surface detail will help us understand the scale of that central building - it's obviously huge, but it's difficult to gauge because there are too few architectural details.
All just tweaks, Ted - like I said, great to see this on here today! :)